Ultimate: Gunsmith becomes the Smith gun.Active: Place the Gunny turret (neutral damage).Passive: Can heal generators and research machines.What about the previous boss, Bug Momma? You already, more or less, know how to handle survive her. New Boss: Yes, you can meet the Shelldiver (where? Well, we will let you discover it).I know a lot of you will be asking what content will be available on "Final Rodeo", here you have it: At the end of the blog we will explain in more detail all the different editions. So before we go into the details, to get access to the “Final Rodeo” you will need to preorder the digital Last Wish Edition. Hope you find it interesting and let us know which of the bugs are your favorite :) That's all we have for you today, in the following weeks we will discover even more things. The comic graphic codes has been generally a global rule that we used in all aspects of the game (lighting, FXs, etc.) To help the graphic legibility we knew that we wanted to work the lighting to obtain long contrasted shadows, which could cast their silhouettes on the grounds and walls of the station and help the player to properly read all the creatures global shapes. The idea was to eliminate unnecessary details to keep it as simple and legible as we could. In line with the overall artistic direction we worked on a very stylized rendering, in “false flat colors”, to go in a direction of comics rendering. Originally posted by author: So we worked on shapes stylization, simple and strong color codes distinctives for every monster family – here the acid green for the bugs family, brown/grey-browns, with small yellow color touches But that discussion is for the designers, not the lore team! What could be better in that kind of setting than relentless creepy-crawlies that want to ingest you?Īs with the other families of monsters in Endless Dungeon, the Bugs have certain resistances and weaknesses with respect to the various weapon types, and do particular types of damage. Even if the game genre is tactical squad-based rogue-lite tower defense, the game style and tone definitely lean towards SF survival horror. Still, regardless of any Amplitude tradition, Bugs made a lot of sense for a game that takes place in an abandoned space station that is still full of edible things (plants, other monsters, Heroes, etc.). Craver, Necrophage, or Bug, somewhere in our hind brains we must have a fundamental dislike (or fear) of multi-legged pests. I don't know why it is, but our games always end up with nasty mega-insects in them. Some words from Jeff, our Narrative Director, to talk a bit more about the lore. You are more likely to hear them than to see them, at first… They will be everywhere, distributed throughout the Station. They would naturally be in the places that are harder for Bots and Blobs to reach. The Bugs have heavily colonized the station in the absence of staff and crews. They feed on Blobs, which is one reason that they have mutated so much. LoreThe Bugs are noisy, aggressive, numerous beasts that attack without much thought.
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